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1原版平台(不是ares),修改过aimd,但是这个单位的aimd还没添加,不知怎么回事只要techlevel在1到10以内所有阵营的电脑(包括没有这个单位的阵营)就会无视条件无限制造这个单位,也不组队进攻,我依次修改每一行都不行,这个bug在最近注册表里载具超过102以后出了几次了,以前新增单位也没出现过这个bug,都是只有在rules里彻底删掉这个单位才回复正常,否则电脑就不出别的载具只出这个。问题是aimd里一句和这个有关的都没有啊。。初次发帖恳请
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0
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0
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3RT,恐怖机器人的武器伤害,是不足以秒杀的,可是事实上恐怖机器人对士兵是一扑就死
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3可恨的100°,还真的不让我在这个吧继续发帖了吗?!!
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1RT。。路过
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3【行-百度德派贴吧联盟盟主府】全联盟进入战备状态开始总动员 联盟内阁决定向所有分部发放贴吧软件,根据百度德派贴吧联盟第二十一号提案宣布进入一级战备状态,随时前往联盟总部对这一波由某“不明身份”的组织发起的针对各德派贴吧的爆吧狂潮进行防御与反击!同时也是为了答谢各分部吧主长期以来的支持,需要软件的请将邮箱提供给lz,我们会提供.@a962315220 需要吗?
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30本楼主要用以告示发布,举报等。欢迎各位来本楼举报对我们德派的侮辱行为,或是告诉我们还有什么我们尚未发现的德派贴吧,同时我们也希望各位能够关注一下该楼发布的信息,来帮助其他遇到困难的德派们,谢谢。
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8看来现在也该是回来的时候了。
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4来了就得水~
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0孤,多久没来了…
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1好久没在这发帖了
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2懒得召唤了
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1懒得召唤了
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5rt
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12快一周了都
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2我前两天发的3张贴,怎么都被删了?
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0Flag: BuildingDieSound File(s): rules(md).ini Values: ERROR – No value types set! Please edit this page and fix the Flag template! This spe
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0Flag: BuildingDamageSound File(s): rules(md).ini Values: ERROR – No value types set! Please edit this page and fix the Flag template! This
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0Flag: BuildingAbandonedSound File(s): rules(md).ini Values: ERROR – No value types set! Please edit this page and fix theFlag template! Thi
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0Flag: Buildable File(s): rules(md).ini Values: ERROR – No value types set! Please edit this page and fix the Flag template! Can be set to '
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0Flag: BuildWeapons File(s): rules(md).ini Values: ERROR – No value types set! Please edit this page and fix the Flag template! Tells the co
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0Flag: BuildTimeUnitsMult File(s): Rules(md).ini Values: percentage / float Default: 1.0 Applicable to: Countries Specifies the multiplier ap
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2
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0总觉得我得浮上来一下…
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7怎么不更新了?
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0好无聊啊…
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12吧主到手后即删。
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10吧主怎么还没过呀…
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2Flag: AACombat File(s): rules(md).ini Values: Boolean values: yes or no, true or false, 1 or 0 Applicable to: AircraftTypes This flag is par
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4Flag: AIAlternateProductionCreditCutoff File(s): rules(md).ini Values: Unsigned integers: All non-negative whole numbers from 0 to either 32
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3Flag: AG File(s): rules(md).ini Values: Boolean values: yes or no, true or false, 1 or 0 Default: yes Applicable to: Projectiles This flag d
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0Flag: AICaptureLowMoneyMark File(s): rules(md).ini Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483
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0Flag: AIAutoDeployFrameDelay File(s): rules(md).ini Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 214748
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1Flag: AALimit File(s): rules(md).ini Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967
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0Flag: AIHateDelays File(s): rules(md).ini Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 42
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1Flag: AIGenerals File(s): Rules(md).ini Values: CLSID in string format, see below Special Values: None Attention:Recent investigation of the executable code has shown that this section is not actually parsed by the game. The text below is therefore best considered speculation from the older days, unless someone manages to actually demonstrate a noticeable effect. This section would theoretically offer perhaps one of the most useful tweaks that can be made to the games AI. In a standard RULES.INI file this entire section is commented out. Its presumed effect is to place some pre-determined stra
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0Flag: AIForcePredictionFudge File(s): rules(md).ini Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 214748
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1Flag: AIExtraRefineries File(s): rules(md).ini Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647
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1Flag: AIDifficulty File(s): rules(md).ini Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967296. Applicable to: MultiplayerDialogSettings This flag controls the default AI difficulty level set whenever the player enters the Skirmish screen. Obsolete in RA2 and YR as the difficulty level is no longer chosen by a slider. The values allowed for this tag are:
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1Flag: AIDefendAgainst File(s): rules(md).ini Values: Boolean values: yes or no, true or false, 1 or 0 Default: No Applicable to: SuperWeapon