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0s3 s4都有 拼墨化#墨化#
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0LoginId:627a818643a45402fd55b8a551ff6d6e EpicAccountId:9e603fbef6a74f1f904e4fe67ae7a390 Assertion failed: OffsetInFile != INDEX_NONE [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\EditorBulkData.cpp] [Line: 1322] Attempting to load from the package file 'E:/UE_work/山海经——雪/me/Content/Arctic_Base/Levels/Arctic_Base_CINEMATIC_BuiltData.uasset' with an invalid OffsetInFile! UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor
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10之前的版本不会这样了,要怎么才能解决
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24本人穷人一个,课件将近3K,有想学习的一起拼单,报团取暖,拼单人数多了建个小群一起学习,讨论, 想看课件主要讲了什么,自行百度搜索
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0UI控件准星移动上下视角移动的比人物动画快。。怎么实现枪口射线和准星一直在屏幕中心。
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1打包安卓报错,麻烦大佬们分享一下SDK NDK JDK用的版本 蟹蟹大佬 下面是报错的信息 [2023.11.19-10.21.02:046][617]UATHelper: 打包 (Android (ASTC)): cmd.exe failed with args /c "F:\UE5Project\HarvestMoon\Intermediate\Android\arm64\gradle\rungradle.bat" :app:assembleRelease [2023.11.19-10.21.02:046][617]UATHelper: 打包 (Android (ASTC)): (see C:\Users\34063\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UnrealEngine5+UE_5.3\Log.txt for full exception trace) [2023.11.19-10.21.02:046][617]UATHelper: 打包 (Android (ASTC)): AutomationTool executed for 0h
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2LoginId:163568574e2e40690e6956be6e77dc51 EpicAccountId:b4056d1d16bc4f0f8f68ea6b0f0fd030 Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] PresentInternal(SyncInterval) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:639 with error DXGI_ERROR_DEVICE_REMOVED UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_D3D12RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_RHI UnrealEditor_Core UnrealEditor_Core UnrealEditor_RenderCore UnrealEditor_Core UnrealEditor_Co
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2目前是1660,想等50系列
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0这是NS八方旅人的游戏及民间汉化包下载地址:链接:https://pan.baidu.com/s/1KM1avVo2Y0WYGsf9l7tQKw 密码:4i7t
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7求助各位大佬,想问下如何在ue5的场景视口中框选或批量选中一个场景区域内的所有模型呢?真的阿里嘎多了大家~#ue5#
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0我在Ubuntu上使用编译之后的ue5.1.1构建项目时,已经使用./GenerateProjectFiles .sh -game -project="xx.uproject",生成了xx.code-workspace文件,还有makefile文件,为什么我在vs code中build时,还会显示not exited makefiles,并且在接下来生成makefiles文件自动运行uht工具时,报IRS中two headers with the same name is not allowed.但是我ue5.2.0编译这个项目就不会报这个错误。现在还没有搞明白,但感觉是cesiumforu real插件的问题,有没有UE5大佬一锤定音,指点迷津的?
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